Personal Graphics Drawing Library Reflection 1

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Project 1 Reflection 1

  1. What did you accomplish?

For the first week, most of my time was dedicated towards doing research as to how I might be able to accomplish creating a personal graphics drawing library. Most of the documentation that I have been looking at have been in the Windows App Development documentation that can be found at: By the end of the first week, I was able to open a window using my C++ code that was heavily based upon the templete presented in the documentation.

  1. What difficulties did you face? How did you overcome them?

The main difficulties that I have faced have just been because of the extensive usage of typedef in the Windows code. I have often had to look into what type they are using for a typedef, as I like to understand every part of the code that I am writing. I also had trouble getting a window to display, as the code that I used had to use a different entrypoint than the Console programs that I am used to writing. I overcame these difficulties by doing entensive research and using the code presented in examples as a baseline to compare to my code.

  1. What do you plan to do for next week?

For next week, I hope to fully understand the window code, and to write a wrapper Window class to handle a lot of the functionality, so that I can more easily create a window without messing with too much Windows API code. I also hope to look into bitmaps and see how I can draw images onto the window.

  1. Did your goals for the project change? If so, how?

My goals for the project have not changed, and I’m still on track!

About Brandon L'Abbe

Hi, my name is Brandon L'Abbe. I am currently a 4th-year Game Programming student at Champlain College in Burlington, Vermont. After graduation, I hope to start my career as a Tools & Pipeline programmer in the industry. But I also have interests in programming Engine or working with Systems.